Eu4 ideal army composition

Cavalry are elite units who do two special roles (and the biggest question mark wrt army composition). First, they can flank and help mop up smaller enemy armies faster. Second, they typically do a bit more morale and shock damage than infantry (though at 2.5 times the cost) giving you an edge against a difficult opponent.

Eu4 ideal army composition. The ideal composition changes over time. The main thing you want to do is fill the combat width. The game starts with a base of 15 width and military technology increases it. The combat width determines the total number of solders that can be engaged in the battle at once.

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Heavies take up 3 width, galleys 0.33, and light ships 1. Heavies offer the most punch per naval force limit; galleys in inland seas are most efficient per engagement width. So optimize according to your constraints and where you'd need to fight (Baltic Sea is inland, but if you venture into the North Sea it's not); most likely with heavies.It's very good and informative but I have one major problem with it (I'm sure I just don't get something and it's no problem with the spreadsheet). At mil tech 16 it says ideal army composition consist of 66 units (32/4/30). Say what? My best provinces can support 41 units at best (in my current Bohemia game for example) at this point of the game.I am doing more or less fine in my second game and have learned to go after separated stacks, use terrain to my advantage and allocate generals… Make sure to fight on flat ground. Lacking arty was more impactful than fighting on rough terrain though. It really is that important to have arty. Anyone saying that you should run 100% CAV is implying that your frontline should consist only of CAV, backline still requires arty. Little_Elia. In this video I delve into proper army compositions. I give general tips and show several examples of good army builds that can be used in your campaigns. I ...This page was last edited on 10 April 2015, at 21:07. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Europa Universalis 4 Wiki; Mobile viewTech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries.Does army composition affect its movement speed? Artillery should slow down its movement, especially in difficult terrain. This was in fact one reason why more artillery was not used in reality. According to von Clausewitz, 10% artillery was optimal, at more it reduced the movement speed too much.

If I'm not mistaken, these templates include extra infantries in the half stacks to act as reserves, so you don't end up with an unbalanced ratio of infantry-cavalry and infantry/cavalry-artillery. R5: army composition guide. 349K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game ...WeaponFocusFace. •. Before you have 100% cav to inf ratio, use primarily infantry with 4 cav for flanking like every other nation. Even when you get to 75% ratio, it's not a good idea to put that much cav into your armies, because your infantry gets put in the center of any battle you fight and therefore dies first and dies more than cav.Leaves the stack strong enough enough to hold out until reinforcements arrive, plus they are very effective on their own. I merge several of those for big fights … 16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde. AddeRunn. •. If you often are doing big battles (like in multiplayer) you need multiple cannon stacks to reinforce with, since cannons now take morale damage and will retreat as regular infantry after a while. If you only play single player this will likely not happen as frequently, so you can still use the same composition as before.

Does army composition affect its movement speed? Artillery should slow down its movement, especially in difficult terrain. This was in fact one reason why more artillery was not used in reality. According to von Clausewitz, 10% artillery was optimal, at more it reduced the movement speed too much.Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you to replenish your morale mid-fight, which is sweet.I was wondering if anyone knew what kind of army composition I should have as Muscovy. Ik now Russia. Have over 100 force limit but I don't feel like…Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games ...Ideal army composition and unit types in eu4 Sheet1 Ideal army composition for every tech Mil tech,Combat width,Infantry,Cavalry,Cannons,Total,Comments 0,15,17,4,0,21 ...

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Want to know hwo to get Army scholarships for medical school? Visit Discovery Fit & Health to learn how to get Army scholarships for medical school. Advertisement Deciding to atten...Go to eu4 r/eu4 • by mirukuru. Hordes and army composition . One of the big advantages of being a horde is completely ignoring the insufficient support penalty and having superior cavalry to other nations from the start of the game. However, I'm curious as to how effective a 90-100% cavalry army really is, vs a more economically balanced one ...Go to eu4 r/eu4 • by ... Your army composition depends on the current tech level and group as well as many other factors, but the simpliest way to know how they should look is 2/4/6 cavalry regiments along with about 2 to 3 times as much infantry and no more artillery than cav and inf combined. example: 8 infantry 4 cavalry 12 artillery ...Armies: Have 1 "kill army" (perfect combat width and such), 1-3 "seige armies" (tons of cannons), and the rest as extra manpower/general seige as your economy permits. Mercs: Hire for extra manpower or for generals, otherwise ignore. Combat: Always engage when you have more men + favorable terrain (farmlands, grasslands, steppe).Best Army Composition? unmerged (751237) Jun 2, 2014. Jump to latest Follow Reply. I've been finding lately that while my armies are good in battle, they are the slowest siegers out there.

Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. Use your initial cav only till the first battle. Merge until you end up with 0. Never recruit more cavalry. 2. Always try to move with stacks of infantry equal to combat width. If combat width is 20, have a stack of 20 infantry.lollersauce914 • 6 yr. ago. army tradition scales from 0 to 100 and gives bonuses to army morale and makes it such that you get better generals when you hire them. It slowly decays over time, but maintaining forts, fighting battles, participating in the league war, and taking quality and defensive ideas can increase AT while aristocratic ...Since EU3 I've always been bad at figuring out exactly what sort of army compositions I should use. I started visiting this forum after I got EU4 and I've seen several helpful posts and discussions on this sub-reddit explaining optimal army composition and formations. If I've understood the mechanics correctly, the ideal is:Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... What is the best army composition? For the majority of the game, I use two armies of 18/2/20, which before battles, I merge into a single 80k death stack of 36/2/40, in which the 4 ...I am doing more or less fine in my second game and have learned to go after separated stacks, use terrain to my advantage and allocate generals…Cavalry heavy armies are just a nightmare to micromanage and one of the things I wish Paradox would recode: As a novice at EU4, I loved playing Poland. I would go 10/10, or 12/8 infantry/cavlary armies and I would get shredded because my infantry died and then I took a huge tactics penalty because I had too much cavalry to infantry ratio.Saddled with student loans and unable to find work that will pay even the most basic bills, Devon turned to the Army. Devon always dreamed of becoming a journalist. And while he wa...Huge border wars aren't in the scope of Eu4, sorry. Reply More posts you may like. r/eu4 • Fun nation? Looking for recommendations! r/eu4 • Ideal army composition in 2023? r/eu4 ...You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate.scientifically speaking, a 1:1 ratio of artillery and infantry (to the combat width) is the ideal composition after military technology 16. but i always disagreed with that. the attrition makes it all useless, and even one battle will make the front line understrength for months. i recommend a a bit more infantry than artillery, and use shift consolidate to keep the front line strong.16/4/20. If I'm not mistaken, the optimal army composition consists of your combat width full of artillery, 40% of the width of cavalry and then 60% multiplied by 1.5 the width of infantry. So basically, if your combat width is 20, you should have 20 artillery, 8 cavalry and 18 infantry. 6:4 cav/artillery for Polish horde.

Ideal Army Composition and Unit Types in Eu4 - Free download as PDF File (.pdf), Text File (.txt) or view presentation slides online. Scribd is the world's largest social reading and publishing site.

That's the beauty of EU4 - you can ignore some penalties if your bonuses are bigger. ... For me at all times my army composition is a full row of infantry and when I get the tech at least 10 cannons, with one exception, when I'm playing as a horde. This decision is based purely on economics. Until about 1650 my army is my main source of income ...Europa Universalis IV. Best Naval Composition? Vampiresoap. Sep 2, 2020. Jump to latest Follow Reply. I’ve just been using Galleys that fill up to the combat width. …Go to eu4 r/eu4 • by R1ZZO_ Army composition . What is a good army composition for the longest time I've been doing 16/4/10 is this a good ratio if not please enlighten me This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by ...Combat width is the limiter here, and I believe the flanking bonus is worth it to have at least 4 horsemen (I run 6 in case one or two get wiped in a battle). The rest is infantry and artillery. 3. I know the the optimal army compositions for normal Western countries, but my question is should it be different for the Prussians? Would an army….Oh look, Russian army composition at its finest. R5: Russian infantry greatly outnumbers their cavalry. Russian army composition is actually better than yours, that late into the game artillery is what makes the difference and after that all you need is a filled front row with whatever with infantry being a lot cheaper as mercs than cavalry.I think the generally accepted simple composition is: Infantry - 2 less than combat width. Cavalry - 2. Artillery - combat width. In early game artillery is weak so you just need 1 or 2 with each army for sieges, in mid to late game start increasing artillery to full combat width.13K. 450K views 2 years ago EU4 Mechanics Guides. An EU4 Army Composition Guide focusing on the best army composition that europa universalis 4 has to offer. Both a great army...But the eu4 province Lorraine is not in the Elsass-Lothringen you are thinking about. If you take ww1 borders (which is what's mostly seen as "ideal Germany" around here, Lorraine is not in it. If you take HRE borders, a good part of Belgium and Franche-comte is a part too.Don't listen to people giving you specific numbers. It changes based on tech level and what your combat width is. Essentially have a full combat width of frontline units (6 cav then fill out the rest of the frontline with infantry) and a full back line of artillery.

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Banners are a lot weaker than they used to be but they are still worth getting. As for army comp as many cav as you can afford. This should be more if you are still a horde and have good cav cost reduction. Mid to late game add a full backline of cannons. First of all, thank u.Arumba teaches EU4 to Civilization player FilthyRobot (patch 1.18) Arumba's New Player Tutorial Series (patch 1.20) Arumba teaches EU4 to Monk004 (patch 1.28) Beginner's Guide to Coalitions 1, 2. General tip collection thread. How to revert to an older patch. Reman's War Academy Volume I - Army Composition and Basic Combat. AdministrationHorde army compositions. goodwill5000. Dec 9, 2020. Jump to latest Follow Reply. Hey, first time posting here in a while. I just started playing as Oirat and have formed Yuan and I'm on military tech ten.Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...Level 2 you want 1, level 4 2 and for level 8 you preferable want 4. But 3+ should work. 1: 40 infantry 40 arty. 2 : 40 canon for siege with 40k infantry in a province close as soon as you want to barage or an army appeoach, put your infantry with your cannon. 3: breach : pretty often in late game when you have too much milpoint.Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat ...A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines.If the supply limit is less than the ideal army composition, split up your armies and just recombine them when you are going to engage another army, or an army is about to engage you. You don't want to take a lot of attrition. ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ….

Starting from miliary, we have great army, but still not the best in the world. 2 admin points is just because our economy became stronger in comparsion with USSR, but corruption is everywhere and average salary in Russia right now is about 500$/month. But the thing is that minimum salary is 150$. ... r/eu4 • Ideal army composition in 2023?You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate. Make sure to fight on flat ground. Lacking arty was more impactful than fighting on rough terrain though. It really is that important to have arty. Anyone saying that you should run 100% CAV is implying that your frontline should consist only of CAV, backline still requires arty. Little_Elia. This is guide for everything land warfare.Discord: https://discord.gg/kHQKyNgddHTimestamps:00:00 The basics01:29 Generals02:46 Wargoals03:13 How do battles w...Go to eu4 r/eu4 • by ... Army composition is extremely important. If you have too many cannons and not enough infantry, your cannons will be slaughtered. On the other hand, if you don't have enough cannons, your enemy will outgun you. ... Ideal (late game) will be combat width number of infantry and cannons, and 4 cavalry.EU4 Army compositions and Unit Pips. Hey I know in the EU4 sub there was a neat spreadsheet with ideal army composition for each tech. Could somebody pls link me that one? And I don't know if that spreadsheet also has the best units per tech, but if someone has some info on that I'd appreciate it.323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…Sure, in terms of pure damage to the enemy, a big army with full row will have optimized damage, however, you must also take morale damage into consideration, so that's why having a bit of reserved troops can help a lot in equal-strength fights. 2. KuntaStillSingle.This eu4 army composition 2020 can be an eu4 tutorial for beginners, as it explains everything step by step, better than most eu4 guides or eu4 tutorials. The EU4 1.30 Emperor DLC adds a lot of flavor and new mechanics to the game, such as the new eu4 1.30 mercenary or eu4 1.30 mercenaries rework, eu4 1.30 catholic faith reword, eu4 … Eu4 ideal army composition, [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1]